One of the most fascinating experiences I have ever made in VR, The Collider is neither a VR film, nor a VR game, or a play, or VR meditation… Calling it an installation or even self-experience feels closer to home. The idea behind it appears equally simple as it is genius: in The Collider, two people crash into each other.
At this year’s Tribeca Film Festival in New York City, I had the opportunity to dive into a wealth of different virtual reality experiences. And without a doubt, Wolves in the Walls was one of my favorites of the show. The VR animated film boasts such involved dramaturgy that I felt compelled to dedicate three whole articles to the subject. While the first focuses on interactivity in general, this second one will take a closer look at specific interactions. In it, we will discover the crucial role immersive theater plays in the making of this masterpiece.
One long year, I waited, and I hoped: when will I be able to see it? And where? For Wolves in the Walls promised nothing short of greatness. I finally got the chance to try the VR experience for myself at this year’s Tribeca Film Festival. Not only that: after the fact, I sat down with the producer, Jessica Shamash, and the director, Pete Billington, who let me in on some of their secrets. This article is the first in a series revolving around the project that holds such importance for storytellers.