Wolves in the Walls: Interactivity Reimagined

One long year, I waited, and I hoped: when will I be able to see it? And where? For Wolves in the Walls promised nothing short of greatness. I finally got the chance to try the VR experience for myself at this year’s Tribeca Film Festival. Not only that: after the fact, I sat down with the producer, Jessica Shamash, and the director, Pete Billington, who let me in on some of their secrets. This article is the first in a series revolving around the project that holds such importance for storytellers.

How The Great C Could Revolutionize VR Film

Venice VR showcased a number of top-class VR films. These films prove narrative works’ ability to stand as an individual genre of virtual reality. Within the contest and alongside Lucid, The Great C – a filmic adaptation of one of Philip K. Dick’s short stories – demonstrated the vast potential of VR animated film in particular. I had the privilege of discussing this with its director, Steve Miller.

Lucid, My Favorite VR Film at Venice VR

Why do I love festivals so much? One reason might be that I find myself being surprised anew every time. Only on festivals do you find gems you would have otherwise never encountered. This holds true for classic films; doubly so for virtual reality experiences. The VR animated film Lucid turned out to be just that kind of discovery at Venice VR, where it celebrated its premiere. The captivating adventure revolving around a mother-daughter duo asks the big questions of life – and demonstrates, almost in passing, the definition of virtuous storytelling in VR.