About two years ago, I caught a glimpse of the beginning of the VR film BattleScar – instantly, I fell in love: with the film, its main protagonist, Lupe, the rhythm, the music, the style, the groove. Now, it has finally reached completion and awaits its release. One thing is certain: it’ll be the party of the year!
The time has come for me to finally dedicate a long segment to The Key. Celine Tricart’s interactive VR film has been snatching one award after the other and certainly revolves around a current topic. I had the opportunity to watch The Key already and the even absolute pleasure to chat with the director.
At this year’s Tribeca Film Festival in New York City, I had the opportunity to dive into a wealth of different virtual reality experiences. And without a doubt, Wolves in the Walls was one of my favorites of the show. The VR animated film boasts such involved dramaturgy that I felt compelled to dedicate three whole articles to the subject. While the first focuses on interactivity in general, this second one will take a closer look at specific interactions. In it, we will discover the crucial role immersive theater plays in the making of this masterpiece.