Pagan Peak VR: Alpine Atrocities

An interview with Ioulia Isserlis and Max Sacker of AnotherWorld VR

Yes, I’m caught up in prep-stress. The Venice International Film Festival is about to commence and with it, its brilliant branch Venice VR. But before things would kick off, I desperately wanted to talk to the creative folks behind Pagan Peak VR, the only German entry to the Venetian VR competition. May and Ioulia might also be stressed – wonder why – yet they took some time out to sit down and chat with me. So, without further ado: let’s explore the secrets of horror in virtual reality.

The Collider: Experimenting With Power

One of the most fascinating experiences I have ever made in VR, The Collider is neither a VR film, nor a VR game, or a play, or VR meditation… Calling it an installation or even self-experience feels closer to home. The idea behind it appears equally simple as it is genius: in The Collider, two people crash into each other.

Wolves in the Walls: Immersive Theater Goes Virtual

At this year’s Tribeca Film Festival in New York City, I had the opportunity to dive into a wealth of different virtual reality experiences. And without a doubt, Wolves in the Walls was one of my favorites of the show. The VR animated film boasts such involved dramaturgy that I felt compelled to dedicate three whole articles to the subject. While the first focuses on interactivity in general, this second one will take a closer look at specific interactions. In it, we will discover the crucial role immersive theater plays in the making of this masterpiece.