Does it not sound like a battle cry? TriBeeeCaaa! Tribeca, here I come! Those familiar with me will know that, when it comes to film festivals, I am not squeamish in the slightest. Sleep deprivation, long waiting lines, no time for food or drink– count me in! The Tribeca Film Festival marked my first overseas event, and it came with the ambitious goal of sampling every single experience found in the virtual reality exhibit. How did I do? See for yourself.
Many fans of VR associate 360-degree film most strongly with one thing: watching instead of participating. Satisfying a role this may be – the more time I spent in the goggles, the greater the wish becomes to be part of the story. I start catching myself exhibiting little ticks: nodding, tiptoeing around, laughing, speaking, gesticulating into an empty room; only to realize: “Oh right, that doesn’t work here.” Quite frustrating, actually; and I was not the only one to feel this, as they are amongst us: interactive films in 360 degrees, of which I have compiled some particularly striking examples in this article (including my favorite of 2017!).
Interaction in virtual reality films: wouldn’t that be a VR game? Why even is interaction an issue? I gave the topic some thought and browsed through some of my clever books. Beware, things get a bit theoretical here. So, let’s go: where does VR film end and the VR game begin?