At this year’s Tribeca Film Festival in New York City, I had the opportunity to dive into a wealth of different virtual reality experiences. And without a doubt, Wolves in the Walls was one of my favorites of the show. The VR animated film boasts such involved dramaturgy that I felt compelled to dedicate three whole articles to the subject. While the first focuses on interactivity in general, this second one will take a closer look at specific interactions. In it, we will discover the crucial role immersive theater plays in the making of this masterpiece.
Theater
Virtual reality and theater share many similarities. This category is dedicated to exactly that: immersive experiences in art, theater, film. To projects that dare to venture beyond the boundaries of their genres.
Wolves in the Walls: Interactivity Reimagined
One long year, I waited, and I hoped: when will I be able to see it? And where? For Wolves in the Walls promised nothing short of greatness. I finally got the chance to try the VR experience for myself at this year’s Tribeca Film Festival. Not only that: after the fact, I sat down with the producer, Jessica Shamash, and the director, Pete Billington, who let me in on some of their secrets. This article is the first in a series revolving around the project that holds such importance for storytellers.
The Horrifically Real Virtuality and Umami at Venice VR: Drama, baby!
It is starting to get colder in Berlin, and I find myself reminiscing about our snug little nook in sunbathed Venice: for the second time, we were given the chance to meet VR and AR professionals from around the world at the Lazzaretto Vecchio. The green courtyard became a setting where creatives, enthusiasts, critics, investors, distributors, and sceptics came together in tranquil harmony to sip their morning cappuccino and chat cheerily about virtual worlds. The talk of the town: how theater and VR came together in Venice. Read in this article more about the two stunning experiences The Horrifically Real Virtuality and Umami.